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- / / || __/ / |/ / | | _/ | __/ _/| __/| _/| _/| | | |/ / | |'92 |
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-
- ------------------------------------------------------------------------------
-
- DYTEC RELEASE OF
-
- MONKEY ISALND II: LeChuck's Revenge
-
- -*- DOCUMENTS -*-
-
- By: /\|<|R/\ / DTC-IP'92
- --------------------
- THE PIT BBS!!
- -------------
-
- ------------------------------------------------------------------------------
- * *
- THE RELEASE OF MONKEY ISLAND II
- B Y D Y T E C I S N O T A F A K E !
- This rumor was spread ONLY by LAMERS
- WHO WERE JEALOUSE AND WERE
- BEATEN TO THE GAME!!
- * *
- ------------------------------------------------------------------------------
-
- ABOUT MONKEY ISLAND II: LeChuck's Revenge
-
- In Monkey Island 2: LeChuck's Revenge, you play the role of Guybrush
- Treepwood. In the months since he defeated the Ghost Pirate LeChuck and
- rescued his one true love - Governor Elaine Marley - in Monkey Island Guybrush
- has made his way to Scabb Island in search of the biggest treasure of them all:
- BIG WHOOP.
-
- Here's where you come in... You direct the actions of Guybrush in his
- search for adventure, treasure, and the validation of his peers. Guybrush
- faces many obstacles in his path, not the least of which is the specter of...
- LeChuck's Revenge!
-
- If this is your first computer adventure game, be prepared for an
- entertaining challenge. Be patient, even if it takes a while to figure out
- some of the puzzles. If you get stuck, you might need to solve another puzzle
- first or find and use an object. But hang in there and use your imagination...
- you and Guybrush WILL eventually prevail!
-
-
-
- GETTING STARTED
-
- To start the game on your computer, please use the computer refernce
- card included with the game. It contains all the instruction specific to your
- computer.
-
- First, complete the voodoo recipe by entering the correct (YEAH RIGHT!)
- proportions of its ingredients. Align the appropriate ingredients on your Mix
- n' Mojo Voodoo Ingredient Proportion Dial, then look up and enter the
- proportions displayed in the specific Affliction Window.
-
- Don't lose your Mix 'n' Mojo Voodoo Ingredient Proportional Dial!
- Without it, you won't be able to play the game. If you lose the Dial, you may
- purchase another from Lucasfilm Games. Call 1-415-721-3333 for more
- information.
-
- Next, choose your game play mode. Use the instructions on-screen to
- decide which mode is more appealing to you.
-
-
-
- PLAYING THE GAME
-
- As the story opens, Guybrush is attempting to explain to Elaine Marley
- just how he managed to get himself into this fix. Shortly, the scene flashes
- back to a campfire on Scabb Island, where Guybrush is regaling his new friends
- with the thrilling tale of his stupendous defeat of the Ghost Pirate LeChuck.
- These sequences are known as a "cut-scenes"--short, animated sequences, like
- scenes from a movie--which can provide clues and information about the
- characters. Cut-scenes are also used to show special animated sequences, such
- as when Largo LaGrande graces Scabb Island's tavern with his phlegmatic
- presence. When you are viewing a cut-scene, you do not direct the action.
-
- You begin directing Guybrush's actions as soon as he arrives on the
- bridge leading to Woodtick. The screen is divided into the following sections:
-
- The Animation Window is the largest part of the screen and is where the
- animated action takes place. Dialogue spoken by the characters, as well as
- game-related messages, also appears here.
-
- Available verbs are listed in the lower left-hand corner of the screen.
- To select a verb, position the cursor over the word and press the left mouse/
- joystick button or the ENTER key. The interface you use to play the game has
- an "auto-highlight" feature that highlights an appropriate verb when the cursor
- touches an interesting or useful object on the screen. For example, when
- Guybrush is near a door that can be opened, positioning the pointer over the
- door will highlight the verb OPEN. Pressing the right mouse/joystick button or
- the TAB key will use the highlighted verb with the object, which in this case
- opens the door (don't worry: this feature won't give away solutions to any
- puzzles). Keep in mind that even though a verb is highlighted, that one verb
- may not be the only way to use an object. Try the other verbs as well!
-
- The Sentence Line is directly below the Animation Window. You use this
- line to construct senteces that tell Guybrush what to do. A sentence consists
- of a verb (action word) and one or two nouns (objects). Some examples of
- sentences you might construct on the the Sentence Line are "Use stick with box"
- or "use pins in voodoo doll". Connecting words like "on" or "with" will
- automatically be inserted by the program.
-
- Nouns (objects) can be selected in two ways. You may select a noun by
- placing the cursor over an object in the Animation Window. Many objects in the
- environment, and all usable objects in the game have names. If an object has a
- name, it will appear on the Sentence Line when you position the cursor over it.
- If no name appears for an object on the screen, you can be sure that it has no
- significance other than as part of the background. You may also selct nouns by
- clicking on them in the Inventory.
-
- The Inventory icons are located to the right of the Verbs. At the
- beginning of the game Guybrush's inventory consists of an almost unlimited
- supply of riches. When he picks up or is given an object to use during game
- play, an icon for that object is added to the Inventory. There is no limit to
- the number of objects Guybrush can carry. When there are more than eight
- objects in the Inventory, arrows appear to the left of the icons. Click on
- them to scroll the icon window up or down.
-
- To move Guybrush around, simply point the cursor where you want him to
- go, and click. Notice that WALK TO is the default verb in the Sentence Line--
- this is because moving around is what Guybrush will do doing most often.
-
-
-
- THINGS TO CRY IN WOODTICK
-
- You will shortly be presented with your first opportunity to carry on
- meaningful dialogue with one of the colorful inhabitants of Scabb Island. See
- the next section, "Talking to Characters," for more information.
-
- Next, look at the sign next to the bridge. Place the cursor over the
- sign. Notice that the verb LOOK AT is highlighted. Press the right
- mouse/joystick button or TAB key and Guybrush will walk to the sign and tell
- you what he sees. The experienced pirate makes a habit of stealing anything
- that's not nailed down: try to pick up the sign. Select the verb PICK UP with
- the cursor by pressing the left mouse/joystick button or the ENTER key. Notice
- that the words "Pick up" apprear on the Sentence Line. Postition the cursor
- over the sign and presser the left mouse/joystick button or the ENTER key.
- This completes the sentence "Pick up sign" on the Sentence Line. If Guybrush
- is not already standing by the sign, he will walk over to it and try to pick it
- up. An icon will be added to your inventory.
-
- To commence your exploration of Woodtick, walk to the left edge of the
- screen. While there are a number of establishments in town which you will wish
- to investigate, let's start with the tavern: walk to the hatch found in the
- lower part of the Animation Window.
-
- Find out what you can by talking to the barkeeper: point the cursor at
- him and press the right mouse/joystick button or the TAB key.
-
- Try walking through the door to the left. Here's the first of many
- obstacles that will be strewn in Guybrush's path... see ifyou can disover
- another way to get into that room.
-
-
-
- TALKING TO CHARACTER
-
- There are plenty of characters in the game with whom you can converse.
- Nearly everyone Guybrush meets will have something to say, whether friendly or
- unfriendly... helpful, or unhelpful! Often, you can talk with someone at one
- point in the game, and then return to him or her later to get new information.
- What you learn and discover in another area may open more conversational
- topics with someone to chome you've previously spoken. To talk with
- characters, position the pointer on them and press the right mouse/joystick
- button or the TAB key to use the TALK TO verb automatically.
-
- In a conversation, you select what Guybrush says from among the
- possible phrases at the bottom of the screen. Just click on the phrase you
- want him to say. Of course, what Guybrush says will affect how other people
- respond. And, as conversations continue, you could be presented with a new
- array of dialogue choices. Don't worry - we'll never punish you for selecting
- the "wrong" or funny dialogue response. After all, you're playing this game to
- have fun!
-
-
-
- FUNCTION KEYS
-
- To save your progress in a game, enabling you to turn the computer off
- and start again later in the same place, use the save feature. Simply press
- the Save/Load Game function key (F5 on most computers - see reference card for
- more information).
-
- To load a game you have saved, use the Save/Load Game function key any
- time after Monkey Island 2: LeChuck's Revenge has been loaded. If necessary,
- the program will change game difficulty modes to match that of the game you
- have loaded.
-
- To bypass a cut-scene, press the ESC key, or press both mouse/joystick
- buttons at once. Se your computer reference card for details. After you've
- played Monkey Island 2: LeChuck's Revenge several times, you may want to use
- this function to skip over scenes you have seen before.
-
- To start the game from the beginning, press the key indicated on your
- reference card (F8 on most computers).
-
- To pause the game, press the SPACE BAR. Press it again to resume play.
-
- To adjust the speed of the Message Line to suit your reading speed,
- press the keys indicated on your reference card (+ and - on most computers).
- When you've finished reading a line of dialogue, you can press the Done key
- (the period -.- on most computers) to clear the line and proceed.
-
- Use the keys indicated on your reference card to adjust the sound
- volume (hard brackets - [and] - on most computers). If you are using the
- internal speaker, these controls will turn the sound off and on. If your sound
- card has a volume control, make sure the keyboard controls to fine-tune the
- volume level.
-
- To quit the game, press the key combination indicated on your reference
- card (Control - C on most computers). If you plan to return to the game you're
- presently playing, remember to save game before quitting.
-
-
-
- OUR GAME DESIGN PHILOSOPHY
-
- We believe that you buy games to be entertained, not to be whacked over
- the head every time you make a mastake. So we don't bring the game to
- screeching halt when you poke your nose into a place you haven't visited
- before. We try to make it clear, however, when you are in a dangerous
- situations.
-
- We think you'd refer to solve the game's mysteries by exploring and
- discovering, not by dying a thousand death. We also thinks your time involved
- in the story, not typing in synonyms util you stumble upon the computer's word
- fora certain object.
-
- Unlike conventional computer adventures, you won't find yourself
- accidentally stepping off a path, or dying because you've picked up a sharp
- object. There are a few dangerous situations which will bring the game to a
- premature end, but to anticipate them take just a little common sense, not
- excessive paranoia. Save the game when you think you may be entering a
- dangerous area, but don't assume that every wrong step will result in death.
- Usually you'll get another chance.
-
-
-
- A FEW HELPFUL HINTS
-
- Pick up everything you can. Odds are, at some point all those strange
- things will serve some purpose.
-
- If you get stuck and can't figure out how to proceed, try looking
- through all the items you've found and thinking about how each one might be
- used (perhaps with yet another item in your inventory). Think about the places
- you've gone, and the people you've met. Chances are, there will be a
- connection that'll put you back on track.
-
- There is more than one way to solve than one way to solve many of the
- puzzles.
-
- If you want to speed up game play, you can order a hint book from
- Lucasfilm Games. In the United States: 1-800-STAR-WARS (1-800-782-7927). In
- Canada: 1-800-828-7927.
-
- If you want to access our automated hint line, call 1-900-740-JEDI
- (1-900-740-5334) in the United States only. The cost is 75 cents per minute.
- If you're under 18, first get your parent's or guardian's permission.
-
- If you need technical assistance, call 1-415-721-3333. We're sorry,
- but no hints can be gives on this line.
-
- ------------------------------------------------------------------------------
-
- FUNCTION AND COMMAND KEYS FOR THE AMIGA!
-
- Save or Load a Game F5
- Bypass a Cut-Scene ESC or press both mouse buttons at
- once
- Restart the Game F8
- Pause the Game SPACE BAR
- Sound Control:
- [ Softer
- ] Louder
- Message Line Speed:
- Faster +
- Slower -
- Clear dialogue line . (period)
- Left mouse button ENTER or ALT Amiga
- (on the left side of the keyboard)
- Right mouse button TAB or ALT Amiga
- (on the right side of the keyboard)
- Cursor movement Amiga key and Arrow Keys
- (not Keypad keys)
- Exit Game CTRL-C
- Version Number CTRL-V
-
- ==============================================================================
-
-
- G P U
-
- Give Pick up Use
-
-
- O L S
-
- Open Look at Push (shove)
-
-
- C T Y
-
- Close Talk to Pull (yank)
-
- ==============================================================================
- ------------------------------------------------------------------------------
-
- GREETINGS TO: KIDLAT, FATMAN/DYTEC, JAUVA/IP'92, DR.CRIME/DYTEC,
- THE GANG ECLIPSE/IP'92, AMBLIN/DYTEC, DEATHBRINGER/IP'92,
- J-MORRISON/DYTEC, THE JANITOR/IP'92, DEFCON, and the rest of
- of the DYTEC-IP'92 GANG!!!
-
- GREETINGS TO: LOST RELIGION / /\TLANTIS, THE ENEMY / /\URORA, FIONA, DR.G/IBB
- MY PALS VOYAGER & SNOW QUEEN, MASTER BYTES, SHUT BERLIN/SKID ROW, WHITE
- KNIGHT, THE WHITE KNIGHT... and others i forgot to mention.
-
- ------------------------------------------------------------------------------
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